TANABU Motonari

Organization

Graduate School of International Social Sciences, International Social Sciences Section

Title

Professor

Date of Birth

1969

Research Fields, Keywords

Gaming Simulation, Decision Support Systems, Systems Theory, Telework

Mail Address

E-mail address



Graduating School 【 display / non-display

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    -
    1993

    Tokyo Institute of Technology   Faculty of Science   Department of Mathematics   Graduated

Graduate School 【 display / non-display

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    -
    1998

    Tokyo Institute of Technology  Interdisciplinary Graduate School of Science and Engineering  Department of Systems Science  Doctor Course  Completed

  •  
    -
    1995

    Tokyo Institute of Technology  Interdisciplinary Graduate School of Science and Engineering  Department of Systems Science  Master Course  Completed

Degree 【 display / non-display

  • Doctor of Engineering -  Tokyo Institute of Technology

External Career 【 display / non-display

  • 2008.05
    -
    2009.02

    Tokyo Institute of Technology   Department of Industrial Engineering and Management   Visiting Scholar  

  • 2006.10
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    2007.03

    The University of Arizona, USA.   Department of Electrical and Computer Engineering   Visiting Scholar  

Academic Society Affiliations 【 display / non-display

  • 2012.12
     
     
     

    The Society of Socio-Informatics

  • 2011.10
     
     
     

    ISSJ (Information Systems Society of Japan)

  • 2008.03
     
     
     

    ABSEL (Association for Business Simulation and Experiential Learning)

  • 2008
     
     
     

    Japan Association for Information Systems (JPAIS)

  • 2006.10
     
     
     

    Association for Information systems

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Field of expertise (Grants-in-aid for Scientific Research classification) 【 display / non-display

  • Multimedia database

  • Computer system

  • Library and information science/Humanistic social informatics

 

Papers 【 display / non-display

  • Yokohama Business Game - YBG

    Tanabu M.

    Proceedings of the Conference of Transdisciplinary Federation of Science and Technology ( Transdisciplinary Federation of Science and Technology )  2018 ( 0 )   B - 4-5   2018

    Single Work

     View Summary

    Yokohama Business Game (YBG) is a comprehensive online service that supports the developmentand operation of business games aimed at education, training, research, problem solving in business administration.YBG is also a mechanism that provides games, related information, and game utilization support servicesto a community composed of game designers, educators, researchers, and practitioners. For more than 15 years,YBG has greatly promoted the development of game creation and distribution, human resource developmentrelated to game creation and operation, and research on business game design, operation and evaluation methods.

    DOI CiNii

  • Business Game Platform YBG

    Tanabu Motonari

    STUDIES IN SIMULATION AND GAMING ( Japan Association of Simulation And Gaming )  27 ( 1 )   11 - 19   2018

    Single Work

     View Summary

    <p>Yokohama Business Game (YBG) is an online platform where people can develop and operate business games. From its development in 2001, YBG has been used in many educational and/or research institutes. However, understanding of the concept and availability of YBG is not sufficiently penetrated. For the purpose of expanding business game developers and users, and developing the methodology and technology of simulation & gaming, this paper provides a better understanding of YBG concepts and its potential. After showing the concept and history of YBG, the paper clarify the characteristics of YBG and show that the current YBG is based on the IT services supporting the business game activity and the user community. This implies that YBG can implement various types of business games and can be used for education and research efficiently and effectively.</p>

    DOI CiNii

  • Character of the gaming models for theory of corporate strategy

    Sato Ryo, Tanabu Motonari

    Abstracts of Annual Conference of Japan Society for Management Information ( THE JAPAN SOCIETY FOR MANAGEMENT INFORMATION (JASMIN) )  2017 ( 0 )   231 - 234   2017

    Joint Work

     View Summary

    Theory of corporate strategy currently focuses on strategy formulation of dynamic innovation strategy and platform strategy. This paper proposes a methodology to examine theory of dynamic strategy with gaming, and provides an example of its usage in a business school. The gaming model of the game has qualitative input to represent a strategy and quantitative output to describe financial results. By using such models, we can integrate the abstract nature of theory of strategy and practical and concrete implication for managers.

    DOI CiNii

  • Learning by creating context:A way of social learning

    Tanabu Motonari, Xu Haoyuan, Watanabe Shunichi, Miyajima Ikuko, Shiga Satoko, Sashida Naoki, Yagi Ryuhei

    Abstracts of Annual Conference of Japan Society for Management Information ( THE JAPAN SOCIETY FOR MANAGEMENT INFORMATION (JASMIN) )  2015 ( 0 )   511 - 514   2015

    Joint Work

     View Summary

    The curation is the process of collecting, organizing and displaying web contents of interest by putting them into a particular context. This paper describes a series of educational practice researches aiming at exploring how curation transforms student's attitude toward learning, and what are the effects of curation learning. The authors applied a curation learning support system to each practice. Based on the results of the qualitative and statistical analysis, we discuss how curation method could contribute to our country's higher education and how the learning based on the principle of social motivation is realized by utilizing new information technology in the information and knowledge-based society.

    DOI CiNii

  • Linguistic qualitative business game and its development for the theory of dynamic capabilities

    Motonari Tanabu, Ryo Sato, Hiroaki Shirai

    Yokohama Business Review ( Yokohama Business Administration Society )  35 ( 2 )   95 - 114   2014.09

    Joint Work

    CiNii

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Review Papers 【 display / non-display

  • Report of the 9th TRAFST Conference

    Tsubaki Michiko, Tanabu Motonari, Mito Kazuyuki, Yamamoto Watalu

    Oukan (Journal of Transdisciplinary Federation of Science and Technology) ( Transdisciplinary Federation of Science and Technology )  13 ( 1 ) 51 - 53   2019

    Meeting report etc.   Joint Work

    DOI CiNii

  • Special Issue: YNU Research Center for Business Simulation

    Tanabu Motonari

    STUDIES IN SIMULATION AND GAMING ( Japan Association of Simulation And Gaming )  27 ( 1 ) 1 - 2   2018

    Introduction and explanation (scientific journal)   Single Work

    DOI CiNii

  • Preface to the Special Issue on "Education and Human Resource Development in Telework"

    Journal of Japan Telework Society   9 ( 1 ) 4 - 5   2011.04

    Introduction and explanation (scientific journal)   Single Work

  • Current Education & Study for Information Systems: Revisiting J07-IS through ICIS2008

    Yoshikazu Watanabe, Nobuaki Ishii, Motonari Tanabu, Kenji Matsunaga, Hiroyuki Miyagawa

    IPSJ Magazine   51 ( 5 ) 604 - 609   2010.05

    Introduction and explanation (others)   Joint Work

  • Using ICT for telework and education

    YANAGIHARA Sachiko, TANABU Motonari

    Journal of Japan Telework Society ( Japan Telework Society )  6 ( 1 ) 47 - 54   2008

    Introduction and explanation (scientific journal)   Joint Work

     View Summary

    There are various ICT tools supporting telework in terms of function or structure. However workers' understanding of such ICT tools is not sufficient for making the tools effective in telework. In this paper, we consider a way in which we can understand features of each ICT tool, and their effectiveness in each situation. In undergraduate education, daily utilization of ICT as a part of telework is effective in providing good understanding of telework to students. These utilizations allow students to have good understanding of ICT tools, telework, and their relationship, and provide interests in using telework for business.

    DOI CiNii

Grant-in-Aid for Scientific Research 【 display / non-display

  • Grant-in-Aid for Exploratory Research

    Project Year: 2009.04  -  2010.03 

  • Grant-in-Aid for Exploratory Research

    Project Year: 2008.04  -  2011.03 

  • Grant-in-Aid for Scientific Research(B)

    Project Year: 2004.04  -  2007.03 

Presentations 【 display / non-display

  • Designing and evaluating resilient business systems through risk management simulation games

    Tanabu, M., Sato, R., Narushima, Y., Matsui, Y., Shirai, H

    the 45th International Simulation and Gaming Association Conference  (Dornbirn, Austria.)  2014.07.07  

  • Towards Internationalization of Research

    Murata Kiyoshi, Hirano Masaaki, Tanabu Motonari, Kadono Yasuo

    Abstracts of Annual Conference of Japan Society for Management Information  2013   THE JAPAN SOCIETY FOR MANAGEMENT INFORMATION (JASMIN)

     View Summary

    The level of research quality in Management Informatics in our country is by no means low. However, it is hard to say that research results are widely published in high quality international academic journals. The Japanese researchers also don't have much of a presence in the global community of Management Informatics and its related areas. In this respect, we cannot help but say that Management Informatics in our country is isolated from the world. This session aims at exploring strategies for internationalization for research in Management Informatics, and embodying the knowledge acquired through JASMIN.

    DOI CiNii

  • Epistemology of Gaming Simulation for Information Systems Research

    Association for Business Simulation and Experiential Learning (ABSEL) 39th Annual Conference  2012.03.08  

  • Enhancement of Discrete Event Gaming Functionality in Yokohama Business Game and Its Application in Service Innovation Education

    2011 DSI Annual Meeting  2011.11.19  

  • Epistemological perspectives in gaming simulation

    JASAG National Conference October 2011  2011.10.22  

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Social Contribution(Extension lecture) 【 display / non-display

  • 2016 Spring JASAG National Conference

    2016.05
     
     

  • The 46th ISAGA conference

    2015.07
     
     

  • The Fourteenth Japan Telework Society Conference

    2012.07
     
     

  • 2012 Spring JASAG National Conference

    2012.06
     
     

  • 2009 Autumn JASAG National Conference

    2009.12