TANABU Motonari

Affiliation

Faculty of International Social Sciences, Division of International Social Sciences

Job Title

Professor

Date of Birth

1969

Research Fields, Keywords

Simulation & Gaming , Management Information Systems

Mail Address

E-mail address

YNU Research Center

Research Center for Business Simulation

Related SDGs




ORCID  https://orcid.org/0000-0002-7985-314X

The Best Research Achievement in Research Career 【 display / non-display

The Best Research Achievement in the last 5 years 【 display / non-display

Education 【 display / non-display

  • 1995.4
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    1998.3

    Tokyo Institute of Technology   Department of Systems Science   Doctor Course   Completed

  • 1993.4
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    1995.3

    Tokyo Institute of Technology   Department of Systems Science   Master Course   Completed

  • 1988.4
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    1993.3

    Tokyo Institute of Technology   Department of Mathematics   Graduated

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  • Doctor of Engineering - Tokyo Institute of Technology

Campus Career 【 display / non-display

  • 2013.4
     
     

    Duty   Yokohama National UniversityFaculty of International Social Sciences   Division of International Social Sciences   Professor  

  • 2012.4
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    2013.3

    Duty   Yokohama National UniversityInternational Graduate School of Social Sciences   Professor  

  • 2008.4
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    2012.3

    Duty   Yokohama National UniversityInternational Graduate School of Social Sciences   Associate Professor  

  • 2007.4
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    2008.3

    Duty   Yokohama National UniversityFaculty of Business Administration   Associate Professor  

  • 1999.4
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    2007.3

    Duty   Yokohama National UniversityFaculty of Business Administration   Associate Professor  

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External Career 【 display / non-display

  • 2008.5
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    2009.2

    Tokyo Institute of Technology   Department of Industrial Engineering and Management   Visiting Scholar  

  • 2006.10
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    2007.3

    The University of Arizona, USA.   Department of Electrical and Computer Engineering   Visiting Scholar  

Academic Society Affiliations 【 display / non-display

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Research Areas 【 display / non-display

  • Humanities & Social Sciences / Business administration

  • Humanities & Social Sciences / Library and information science, humanistic and social informatics

 

Research Career 【 display / non-display

  • 戦略的な目標緩和と簡略化を考慮に入れた持続可能なサービスシステムの体系化

    Grant-in-Aid for Scientific Research  

    Project Year: 2022.4 - 2026.3

  • Gaming Yokohama

    Cooperative Research  

    Project Year: 2021.4

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    This research unit will try to grasp the essence of the issues faced by local communities and local companies, extract game design elements that encourage proactive activities to change the behavior of people involved in the issues, and apply them to the real world where the issues are embedded, in cooperation with local communities and companies. At the same time, the unit will develop gaming simulations on local issues and have stakeholders play them to bring about mutual understanding among stakeholders and deeper insight into the issues.

  • Simulation & Gaming Aproaches to Sustainable Development

    Cooperative Research  

    Project Year: 2020.4

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    In an era where improvement of economic development and social welfare are strongly required while they need to satisfy environmental constraints such as that of climate change and global warming, it is difficult, however quite important to increase economic value, environmental value, and social value. The purpose of this research is to explore better ways to increase these three values at the same time, and to establish a methodology of changing our ways of thinking about sustainable development by new simulation & gaming approach.

  • 超柔軟な組織構成のビジネスの戦略と組織

    Grant-in-Aid for Scientific Research  

    Project Year: 2018.4 - 2021.3

  • サプライチェーン・リスク・マネジメントと事業継続計画のためのシミュレーション分析

    Grant-in-Aid for Scientific Research  

    Project Year: 2014.4 - 2017.3

Books 【 display / non-display

  • ビジネスインテリジェンスを育む教育

    内野明, 高橋裕, 小島喜一郎, 白井宏明, 白田由香利, 高萩栄一郎, 田名部元成, 小島崇弘( Role: Joint author)

    白桃書房  ( ISBN:9784561265344

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    Language:Japanese Book type:Scholarly book

Papers 【 display / non-display

  • Understanding small retail shop owners' decision process on adoption and continuous use of mobile payment systems based QR code

    Arai Takaya, Tanabu Motonari

    Abstracts of Annual Conference of Japan Society for Management Information   202111 ( 0 )   151 - 154   2022.1

    DOI CiNii Research

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    Language:English   Publishing type:Research paper (scientific journal)   Publisher:THE JAPAN SOCIETY FOR MANAGEMENT INFORMATION (JASMIN)   Joint Work  

    <p>Even though mobile payment systems can be regarded as two-sided platform services, whose users are both of retailers and their customers, little research has been done from the retailers' perspective so far. This research, using the Modified Grounded Theory Approach (M-GTA) and Trajectory Equifinality Approach (TEA), intends to present how small retail shop owners make decisions on adoption and continuous use of a QR code-based mobile payment system by diagrams and story lines. The significance of “Iji," a Japanese word representing feelings trying to push through one's resolution, emerged from the analysis, and the concept was discussed through reviewing existing papers and features of participant retail shop owners.</p>

  • University Students' Attitudes toward Information Literacy Education in Japanese Universities: Findings from Survey of Freshmen for Information Literacy Education

    Yasunori Shiono, Takeo Tatsumi, Yoshitaka Nishimura, Xu Haoyuan, Motonari Tanabu

    IPSJ Transactions on Computers and Education   5 ( 3 )   10 - 22   2019.10  [Reviewed]

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Information Processing Society of Japan   Joint Work  

    In a knowledge- or information-based society where various information technologies are integrated and diverse, fostering problem-solving skills and value creation abilities are increasingly important for higher education institutions. The information literacy education (ILE) as the foundation of such skill development is required to constantly adapt itself to the rapidly-changing information society. To better improve the ILE, upon grasping university students' attitudes toward information literacy education, its design requires clarifying educational goals and objectives, knowledge areas and skills to be acquired, level of acquisition, teaching methods, and assessment methods. The level of information literacy at freshmen has been diversifying. Based on the result of the information literacy survey for the development of the general ILE at Yokohama National University, this paper presents gained knowledge through comparisons with the previous literatures and colleges.

    Other Link: http://id.nii.ac.jp/1001/00199595/

  • Rethinking Simulation and Gaming as an Academic Discipline

    Tanabu Motonari

    STUDIES IN SIMULATION AND GAMING   29 ( 1 )   18 - 23   2019.8

    DOI CiNii Research

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japan Association of Simulation And Gaming   Single Work  

    <p>Simulation & Gaming is used as a methodology for education and research related to various issues. In order to properly evaluate the results of research that employed a specific methodology, it is necessary to understand them based on the underlying philosophical assumptions. Taking into account recent environmental changes that surround us, this paper examines the way of exploring knowledge and methods by using Simulation & Gaming to solve problems and challenges in diverse areas, and also points out that co-creation process between game designers, users and players is an important aspect of Simulation & Gaming.</p>

    Other Link: https://ci.nii.ac.jp/naid/130007696214

  • Report of the 9th TRAFST Conference

    Tsubaki Michiko, Tanabu Motonari, Mito Kazuyuki, Yamamoto Watalu

    Oukan (Journal of Transdisciplinary Federation of Science and Technology)   13 ( 1 )   51 - 53   2019

    DOI CiNii Research

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Transdisciplinary Federation of Science and Technology   Joint Work  

  • Yokohama Business Game - YBG

    Tanabu M.

    Proceedings of the Conference of Transdisciplinary Federation of Science and Technology   2018 ( 0 )   B - 4-5   2018.10

    DOI CiNii Research

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    Language:Japanese   Publishing type:Research paper (other science council materials etc.)   Publisher:Transdisciplinary Federation of Science and Technology   Single Work  

    Yokohama Business Game (YBG) is a comprehensive online service that supports the developmentand operation of business games aimed at education, training, research, problem solving in business administration.YBG is also a mechanism that provides games, related information, and game utilization support servicesto a community composed of game designers, educators, researchers, and practitioners. For more than 15 years,YBG has greatly promoted the development of game creation and distribution, human resource developmentrelated to game creation and operation, and research on business game design, operation and evaluation methods.

    Other Link: https://ci.nii.ac.jp/naid/130007504230

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Review Papers 【 display / non-display

  • Telework in Service Era

    Motonari Tanabu

    Japanese Journal of Telework   17 ( 1 )   1 - 1   2019.9

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    Language:Japanese   Publishing type:Article, review, commentary, editorial, etc. (scientific journal)   Publisher:Japan Telework Society   Single Work  

  • SIG on IS Research Method

    Morihiko Iinuma, Mikako Ogawa, Naoki Shiba, Motonari Tanabu, Shoichi Hyakkai, Michiko Matsushita, Y … Show more authors

    27 ( 4 )   323 - 327   2019.3

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    Language:Japanese   Publishing type:Article, review, commentary, editorial, etc. (bulletin of university, research institution)   Single Work  

  • Report of the 9th TRAFST Conference

    Tsubaki Michiko, Tanabu Motonari, Mito Kazuyuki, Yamamoto Watalu

    Oukan (Journal of Transdisciplinary Federation of Science and Technology)   13 ( 1 )   51 - 53   2019

    DOI

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    Language:Japanese   Publishing type:Meeting report   Publisher:Transdisciplinary Federation of Science and Technology   Joint Work  

    Other Link: https://ci.nii.ac.jp/naid/130007631558

  • Special Issue: YNU Research Center for Business Simulation

    Tanabu Motonari

    STUDIES IN SIMULATION AND GAMING   27 ( 1 )   1 - 2   2018.3

    DOI

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    Language:Japanese   Publishing type:Article, review, commentary, editorial, etc. (scientific journal)   Publisher:Japan Association of Simulation And Gaming   Single Work  

    Other Link: https://ci.nii.ac.jp/naid/130007688062

  • International trends in information system research

    Motonari Tanabu

    12 ( 2 )   i - iii   2017.3

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    Language:Japanese   Publishing type:Article, review, commentary, editorial, etc. (scientific journal)   Publisher:Information Systems Society Japan   Single Work  

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Grant-in-Aid for Scientific Research 【 display / non-display

  • 戦略的な目標緩和と簡略化を考慮に入れた持続可能なサービスシステムの体系化

    Grant number:22H00874  2022.4 - 2026.3

    Grant-in-Aid for Scientific Research(B)

    Investigator(s):倉田久

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    Authorship:Coinvestigator(s)  Grant type:Competitive

  • 超柔軟な組織構成のビジネスの戦略と組織

    Grant number:18H00882  2018.4 - 2021.3

    科学研究費補助金  Grant-in-Aid for Scientific Research(B)

    Investigator(s):佐藤 亮

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    Grant type:Competitive

  • サプライチェーン・リスク・マネジメントと事業継続計画のためのシミュレーション分析

    Grant number:26285083  2014.4 - 2017.3

    科学研究費補助金  Grant-in-Aid for Scientific Research(B)

    Investigator(s):白井 宏明

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    Grant type:Competitive

  • ゲーミング構築による高度情報システム人材育成

    Grant number:26380457  2014.4 - 2017.3

    科学研究費補助金  Grant-in-Aid for Scientific Research(C)

    Investigator(s):田名部 元成

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    Grant type:Competitive

  • サービス・イノベーションのためのシミュレーション分析とビジネスゲーム開発

    Grant number:23330125  2011.4 - 2014.3

    科学研究費補助金  Grant-in-Aid for Scientific Research(B)

    Investigator(s):白井 宏明

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    Grant type:Competitive

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Other external funds procured 【 display / non-display

  • 新規事業戦略策定のための組織学習を支援するシミュレーション&ゲーミング方法論の開発

    2017.2 - 2019.3

    Private Foundations  科学技術融合振興財団平成28年度調査研究助成

    Investigator(s):田名部元成

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    本研究では、すでに公表されているケーススタディや経営戦略研究から重要命題を取り出して命題の前提や結論についての抽象化と詳細化を行い、前提や結論が導けるようなゲームを開発し、その実施を通じて、プレーヤーの経験的知見をゲームプレイから得られるビジネスシナリオの生成に組み入れ、戦略に関する基本的命題を理解し戦略策定に生かせるレベルにするための訓練方法を開発する。

Presentations 【 display / non-display

  • On Development Method of Linguistic and Qualitative Business Game

    TANABU Motonari

    The 22nd YBG User Conference  Japan Association of Simulation & Gaming, SIG Business Simulation

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    Event date: 2021.2

    Language:Japanese   Presentation type:Oral presentation (general)  

    Linguistic qualitative business games are business simulations that aim to preliminarily examine and deepen the understanding of strategic decision making. However, its modeling is complex, which is one of the factors that hinder the spread of business games. In this presentation, a method to facilitate the modeling is proposed.

  • 情報システム研究方法論―自律的情報システムへの探求に向けて―

    田名部元成

    第10回横幹連合コンファレンス  横断型基幹科学技術研究団体連合

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    Event date: 2019.12

    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:長岡技術科学大学  

  • 横浜ビジネスゲームYBG

    田名部元成

    第9回横幹連合コンファレンス  横断型基幹科学技術研究団体連合

    DOI

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    Event date: 2018.10

    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:電気通信大学  

  • New Development of Educational Environment for Business Simulation

    TANABU Motonari

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    Event date: 2018.5

    Language:Japanese   Presentation type:Oral presentation (general)  

  • キュレーション学修法を用いた能動的学修スキル育成の実践

    田名部元成  [Invited]

    SS研教育環境フォーラム2017  サイエンティフィック・システム研究会

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    Event date: 2017.8

    Language:Japanese   Presentation type:Oral presentation (invited, special)  

    Venue:東京都  

    キュレーション学修法に焦点をあて、その背景となる考え方や関連する学習理論、学修支援システムの実装、および教育実践について紹介し、さらにキュレーション学修の視点からLMSの今後について述べた。

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Preferred joint research theme 【 display / non-display

  • 企業組織や地域コミュニティの課題解決や問題理解を指向するゲーミングシミュレーションの開発

Past of Collaboration and Commissioned Research 【 display / non-display

  • データサイエンス能力高度化教育研究

    Offer organization: 株式会社primeNumber   Cooperative Research within Japan  

    Project Year: 2022.4  -  2023.3 

 

Charge of on-campus class subject 【 display / non-display

  • 2022   Seminar 2b (Master's Programs)

    Graduate School of International Social Sciences

  • 2022   Shanghai Study Visit [Business and Economy in China]

    Graduate School of International Social Sciences

  • 2022   Shanghai Study Visit [Chinese Business-Economy]

    Graduate School of International Social Sciences

  • 2022   Seminar : System Thinking and Systems Practice 2

    College of Business Administration

  • 2022   Seminar : System Thinking and Systems Practice 1

    College of Business Administration

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Committee Memberships 【 display / non-display

  • 経営情報学会2021-22年度役員

    2021.6  会長

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    Committee type:Academic society 

  • 日本シミュレーション&ゲーミング学会第8期役員

    2021.6  理事

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    Committee type:Academic society 

    中長期課題対策タスク・フォース委員長

  • 日本シミュレーション&ゲーミング学会第7期役員

    2019.6 - 2021.5  理事

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    Committee type:Academic society 

    中長期課題対策タスク・フォース委員長

  • 日本シミュレーション&ゲーミング学会第6期役員

    2017.6 - 2019.5  理事

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    Committee type:Academic society 

    学術委員会副委員長

  • 経営情報学会2017年度役員

    2017.6 - 2019.5  理事

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    Committee type:Academic society 

    PACIS2018実行委員会委員長

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Social Contribution(Extension lecture) 【 display / non-display

  • 教育デザインと情報メディアを考えるシンポジウム

    Role(s): Panelist, Lecturer

    青山学院大学附置情報メディアセンター  2020.12

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    Audience: Teachers

    Type:Seminar, workshop

    「教育デジタル変革に向けて - 横浜国立大学の事例 -」講演およびパネルセッションにおけるパネリストを務める。

  • eラーニングアワード2021フォーラム

    Role(s): Lecturer

    一般社団法人e-Learning Initiative Japan  2020.11

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    Audience: Teachers

    Type:Seminar, workshop

    「オープンバッジを活用した高等教育における新しい学びのあり方」の講演を行った。

  • 横浜国立大学公開講座

    Role(s): Lecturer, Planner

    経営学部  横浜  2017.8

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    Audience: High school students

    Type:Extension Lecture

    高校生(プレ・カレッジ)向けの公開講座「ビジネスゲームで学ぶマーケティング」の企画・運営を本学教員と共同で行った。

  • 2016 Spring JASAG National Conference

    2016.5

  • The 46th ISAGA conference

    2015.7

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